Tokyo Machine

Tokyo Machine is the Stand of the main antagonist, who is currently not finished.

Appearance
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Personality
Tokyo Machine has a strong liking for its user, deflecting and dodging oncoming attacks on its own will in order to protect them. It will also come out and attempt to interact with other Stands, much to its user's chagrin. It shows to be very friendly unless it realizes it shouldn't be, and hesitates to attack innocent people or people that it likes, such as Josquin or Bitcoin. It is very easily distracted and fascinated with art in all its forms.

Abilities
Tokyo Machine's abilities are pixel-based, shaping things into new things. It can be used for combat, art, and a whole matter of other things. The possibilities are almost limitless.

Super Strength
Tokyo Machine possesses great strength, enough to fight head-to-head with a Stand such as Star Platinum or The World. This strength is for Tokyo Machine's base form, but it is proportionate to whatever form it takes, so it can be decreased and increased.

Pixel
Tokyo Machine can turn itself, its user, any inanimate object, or anyone lacking a strong will into white blocks (about the size of a toy alphabet block) called "pixels". When this change occurs, the target will look like a colorless 3D pixel art version of itself. The user can then collect the pixels in pocket dimensional storage, reshape the pixels into something else (once in its new form/when released from Pixel, the object will smooth out and gain color, turning into the desired form. An inanimate object cannot be given life or animation, and the user cannot have their life taken away. Also keep in mind, the bigger the new form, the more pixels are required), or move the pixels anywhere in their line of sight. Since Tokyo Machine can turn itself into pixels, this means its user can change even it into whatever they want under all previous rules, essentially making it a shapeshifter. The user can also be reformed under the aforesaid rules. If the user changes themselves and Tokyo Machine into pixels at the same time, they can move them both around freely, allowing teleportation, flight, phasing through translucent objects, and near indestructibility. The only downside to this ability is that the user has to have experience in 3D pixel art in order for it to be useful.

Pixel Storage
When pixels are stored by Tokyo Machine, they are sent to a pocket dimension similar to Kid 'n Play's. The stored pixels can be brought out at any time to be used. The user can store themselves and Tokyo Machine in this dimension, allowing the user to hide while their stand does the fighting. This makes the user effectively invincible, except to Stands that can travel through dimensions, such as Dirty Deeds Done Dirt Cheap or Bitcoin ACT5.

Tokyo Machine: Journey
Tokyo Machine: Journey is the evolved form of Tokyo Machine. It retains all abilities from its prior form.

Journey
Tokyo Machine lets its user target an inanimate object or person lacking a strong will in the past and use Pixel on it/them. Afterwards, they can use Pixel on a present day target and and send it/them to replace the past target. There is no limitation on how many times this can be done, but every time it is done, it creates an alternate timeline, so that the user's present day will remain unchanged. The user can then view the situation where the target was replaced and the equivalent of their modern day, and travel to this alternate timeline in one of the 2 aforementioned time points. The user can only view and travel to the last timeline they created, so they can't view or travel to the 2nd newest, 3rd newest, etc. They can always return to their original birth-timeline however, in case something were to go wrong in an alternate one.